SAVE THE DATE : Two creative workshop meetings with children of the Istituto comprensivo Antonio Montinaro!
A participatory process is a sequence of participatory activities (e.g. first filling out a survey, then making proposals, discussing them in face-to-face or virtual meetings, and finally prioritizing them) with the aim of defining and making a decision on a specific topic.
Examples of participatory processes are: a process of electing committee members (where candidatures are first presented, then debated and finally a candidacy is chosen), participatory budgets (where proposals are made, valued economically and voted on with the money available), a strategic planning process, the collaborative drafting of a regulation or norm, the design of an urban space or the production of a public policy plan.
On the 17th February there will be held two meetings at the Istituto comprensivo Antonio Montinaro organized by CooperACTiva, in collaboration with Luiss, LabGov, Co-Roma and a.DNA. The associations will meet the children of two classes, a fifth grade and a sixth grade, to co-create a participatory work on the wall of the school. We believe that it is necessary and right to give students a voice by involving them in the creative process and for this reason, we have organized two workshops, the first at the 1st grade school in Via Vitaliano Ponti 30, and the second at the primary school G. A. Marcati in Via Rugantino 88. In these two workshops, the children will have the opportunity to suggest potential words to be included in the work.
The workshops will be run by Mirko Pierri (a.DNA's artistic curator) with the support of the poet Er Pinto, who will create a poem using the words that emerge from the workshops (for more information see the link to the poet's website - Poesia di Strada - Er Pinto). The words will then be inserted into the mural by the artist Daniele Tozzi and will take the form of five birds.
There will be a short 15-minute presentation of the project, divided between CooperACTiva, a.DNA and LUISS, after which the "game" (curated by Mirko Pierri and Er Pinto) will begin. The structure of these games will be organised in such a way as to be able to extract key words that will then be used by the poet to give life to the poem. The poem will then be included in the final work of art.